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This is good in the end because only Popo's knockback REALLY matters and it makes SoPo a good deal more viable. IC's shorthop 20% lower and fastfall 30% faster, both of which are beneficialĪn easy way to sum up the above is that, aside from Nana's sweetspot Fair she got a knockback (but not damage) nerf while Popo got a knockback (but again not damage) buff. IC's Side B: after frame 55 speed up by 1.5 IC's Grab attack has ice effect (no gameplay effect) IC's Nana's Dash attack -> BKB 60 from 90 IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40

IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20 IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40 IC's Nana's Downsmash Hitbox 3-> Trajectory 10 from 60 IC's Nana's Downsmash Hitbox 2-> Trajectory 10 from 83 IC's Nana's Downsmash Hitbox 1-> Trajectory 10 from 60 IC's Nana's Downsmash -> KBG 95 from 135 IC's Nana's Upsmash -> Trajectory 97 from 83 IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70 IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20 IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30 IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90 IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83 IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60 IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83 IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60 IC's Popo's sweetspot uair -> KBG 145 from 120 IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20 IC's Popo's solo squall -> trajectory 60 from 30 You may point out any combos or part of their game you want. Direct that to the post about it that already exists here is a link to said post: click here. You may mention the chaingrabs, but do not debate them please. This is to discuss other areas of the Ice Climbers game. Standard Tactics: The Ice Climbers will jump around and hit their foe with a hammer.Before we begin, i ask that the chain grab debate is kept out of this post. Hammer: Nana and Popo’s trusty weapon to send foes away from them.Parka: A warm coat made to protect against the colds of the mountain.Superhuman Physical Characteristics, Human Achievements (Nana and Popo are expert mountain climbers, being capable of traveling up 32 different mountains), Weapon Usage (Nana and Popo use hammers to defend themselves in combat), Acrobatics ( Can jump extremely high into the air to reach higher parts of the mountain), Non-Physical Interaction ( Can physically stand on clouds), Resistance to Cold Temperatures ( Can travel up 32 ice mountains) Intelligence: Gifted (Are skilled mountain climbers who can travel up 32 different mountains in a short timeframe) Stamina: Superhuman ( Can travel up 32 different mountains in a short timeframe without showing any tire) Travel Speed: Superhuman (Can travel up several mountains in a short timeframe, can travel faster than birds and condors, along with tagging them) In their glory days, they pursued a condor who, peculiarly, had possession of cucumbers, eggplants, and various other vegetables.Īlignment: Unknown (Not much is known about the Ice Climbers other then that they're a pair of mountain climbers who will ward off enemies that get in their way)Īttack Potency: Mountain level (Can harm Polar Bear, who can shift an entire mountain downwards with a mere stomp, can casually break the floor by jumping) These two have always been pioneers and have scaled many icy mountains in their time. The Ice Climbers, Nana and Popo, a boy dressed in a blue Inuit parka and a girl dressed in a pink Inuit parka respectively, are the stars of the NES game Ice Climber.
